![]() When it became possible to breed monsters, a whole community of obsessive breeders appeared. There were no "raids," but these components nevertheless roughly conformed to the PvE and PvP components that define today's MMOs.Īs Pokemon evolved, so did its community. Conversely, you could raise the ultimate team and become a top battler. Instead, your goal was to catch every single monster and complete your Pokedex. Like the MMOs of today, Pokemon didn't end with the credits. Key to this dynamic were its overarching objectives. In my day we had physical cables, and we liked it! *waves cane* Even before online multiplayer became widespread, Tajiri and company understood the innate appeal of social gaming-of carving out your own identity while working with other players toward a common objectives. It was Satoshi Tajiri who brought the Game Boy link cable back from the grave, enabling the battling and trading that made Pokemon Red and Blue one of the most popular games of all time. Social multiplayer has always been a big part of Pokemon's DNA. And its ties to massively multiplayer online gaming have only become more apparent with the advent of online multiplayer. ![]() When a game lacks those elements, we tend to discount it as being an MMO, which is one reason people have been begging for a Pokemon MMO for a good 15 years now.īut here's the deal: Pokemon is already an MMO in its own weird way. We think of huge co-op raids, endgame content, and of course, raids. When we think of MMOs, we think of massive social hubs. Whether it's because of EverQuest or World of WarCraft, MMOs have taken on a very specific meaning over the past 20 years or so. Some content, such as this article, has been migrated to VG247 for posterity after USgamer's closure - but it has not been edited or further vetted by the VG247 team. This article first appeared on USgamer, a partner publication of VG247.
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